lucy
2004-06-16 22:26:14 UTC
Game Question:
Do you prefer a *balance* between accuracy and game play in a rules system?
I mean, would you rather a ground skirmish between 2 groups take HOURS and
CALCULATORS, or fairly straight-forward, logical, not overly complicated?
I mean, a player can take so much damage before he dies. That's a given.
But should a game system factor in:
* wind
* rain
* hail
* weapon maintenance
* day or night
* standing, running, moving, walking, crawling (on your belly)
* shooting from a standing, kneeling, or prone position
* how many trash cans are in the way
If the target is hiding behind a table, can't I aim for the table and maybe
hit him?
If I have a .44 Magnum and it's a standard, thin plywood coffee table, I
think my bullet will penetrate it. :)
I *hate* getting bogged down in rules... they should be there to
*facilitate* game play, not be harmful to it...
Star Fleet Battles - used to LOVE it, until we had the BIG ships that could
actually (somehow!) survive 70+ internal hits... Then ya gotta roll 'em. I
tried writing a program to do it for me, but you have to factor in the
facing of the ship, which shield went down, what ship it is, etc. SO, I
stopped playing.
I tried an actual battle with some game (forget now), and we had to use
string to determine line of sight, and how many people BEHIND the intended
target got hit by artillery fire as well. It got very...complex.
While I don't mind a bit of realism and detail in designing ships, I don't
want to have to use a personal computer to do personal (or starship) combat.
Just interested in your opinion...
-Joel
Do you prefer a *balance* between accuracy and game play in a rules system?
I mean, would you rather a ground skirmish between 2 groups take HOURS and
CALCULATORS, or fairly straight-forward, logical, not overly complicated?
I mean, a player can take so much damage before he dies. That's a given.
But should a game system factor in:
* wind
* rain
* hail
* weapon maintenance
* day or night
* standing, running, moving, walking, crawling (on your belly)
* shooting from a standing, kneeling, or prone position
* how many trash cans are in the way
If the target is hiding behind a table, can't I aim for the table and maybe
hit him?
If I have a .44 Magnum and it's a standard, thin plywood coffee table, I
think my bullet will penetrate it. :)
I *hate* getting bogged down in rules... they should be there to
*facilitate* game play, not be harmful to it...
Star Fleet Battles - used to LOVE it, until we had the BIG ships that could
actually (somehow!) survive 70+ internal hits... Then ya gotta roll 'em. I
tried writing a program to do it for me, but you have to factor in the
facing of the ship, which shield went down, what ship it is, etc. SO, I
stopped playing.
I tried an actual battle with some game (forget now), and we had to use
string to determine line of sight, and how many people BEHIND the intended
target got hit by artillery fire as well. It got very...complex.
While I don't mind a bit of realism and detail in designing ships, I don't
want to have to use a personal computer to do personal (or starship) combat.
Just interested in your opinion...
-Joel